

Sounds pretty easy, right? Well, not exactly. You just flip him up and down to cross gaps and pass spikes. Instead, the player is granted control over Captain Viridian’s (vertically oriented) direction of gravity. Fans of that recent Cavanagh game should most assuredly try out this earlier one, as VVVVVV is a game that boasts all of Super Hexagon‘s virtues, and much, much more.įor VVVVVV, the gameplay mechanic around which the game is designed is player-character Captain Viridian’s inability to jump like a normal platformer character. Many gamers would be familiar with Cavanagh’s more recent success, Super Hexagon, which is a game much more comparable to Super Crate Box both are tightly constructed, aesthetically simple arcade-style games with a steep incline in difficulty over time.

For more on why and how this game looks so odd and plays so wonderfully, keep reading. Meanwhile, the deservedly lauded level design ties the project together for a respectably challenging campaign. VVVVVV is a game whose aesthetics leave everything to be desired, but which uses its sparse, sometimes-baffling visual presentation (in conjunction with Magnus Pålsson’s anachronistic chiptune-esque masterpiece of a score) to set an incomparably other-wordly mood plucked straight out of 1980s video game logic. And yet, for all of the utter simplicity in its visuals and gameplay, this title manages to be one of the five best platformers I have played in the last five years, and one of my top ten platformers of all time. This week I would like to talk about a game with an even simpler art style, which is built around a less innovative mechanic-Terry Cavanagh’s VVVVVV. Two weeks ago, your Mid-week Mission was Super Crate Box, a simple, pixel art title carefully constructed around one innovative game mechanic.
